Audio Engineer

SAM BRACKBILL
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SOUND DESIGN DEMO REEL
This project was made for my fifth Project and Portfolio class at Full Sail. All the audio for the video as well as the title and end cards were designed by me as part of the project.
I found the title card online after looking through a few and thought it fit my style well. For the sound of the card, I wanted to mimic the motion of the ink drop spreading in the water while having all the different pieces feel connected. All title card sounds were taken from Soundly or Westar.
The cinematic audio was the most fun for me to create. I tried to lean into what I felt from my first view of the video, a dark, desolate, unearthly world focusing on the character and his magic. The foley footsteps and leather were recorded by myself, and all other sounds were taken from Westar, Soundly, or the sample sounds given to us with the project. I used a lot of processing plugins that I normally wouldn't use, like the SSL X-Orcism reverb, that was put on the majority of tracks, or Cymatics Deja Vu that gave a lot of slower, dark sounds.
The gameplay audio started with turning my foley sounds into one shots to be imported into Wwise. The only other sounds used from the cinematic were the two crow call stingers. I simplified my ambiences into a bird layer, a cicada layer and a wind layer because I felt the cinematic background noises did not fit with the gameplay. The magic sounds were designed using recorded sounds and sounds from Westar or Soundly with some processing. I used one shots of a book's pages turning, a chest closing, a key turning, a drink being opened, and a sword unsheathing from the same libraries to give the power ups some audible description. The sounds were then implemented into Wwise and mixed so they fit with the gameplay.
For my contact card at the end, I found a video from pixabay and used some sound from the GDC library to give it a little personality.